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Toribash head
Toribash head










toribash head

Just because you fall on your knee right before a jump does not mean you are defeated.

  • We believe in big rings (1000, circular) and DQtimeout (50).
  • Although -9.82 is absurd, -30 seems like a good estimate but not quite there. While it is common in any other mode, in a realistic fight breaking someone's limb is truly a feat and sign of mastery. It can be achieved through great body control and knowledge of the techniques we teach. Ask yourself this question, "could I rip off someone's head in real as easily as in Toribash?"
  • We believe in 500 dismemberment threshold.
  • Instead, you will be able to incorporate real fighting techniques through short turns and realism. You won't fall apart like a soggy origami bird nor will you fly like a paper airplane.

    TORIBASH HEAD HOW TO

    Instead, we will teach you how to fight properly. Your limbs are NOT attached with a single strand of scotch tape, if they were chances are you wouldn't have the arms to play this game. We do not believe in 100 dismemberment threshold.It is unrealistic and no real fight has ever resembled a fight in this setting.

    toribash head

    We do not believe in focus on opening moves.If you believe you can teach combat in these settings or you graduate with flying colors, you will be allowed to prove your skills (not necessarily beat one of our teachers but actually KNOW what and how to teach) and may teach classes to ready students for the way Toribash was meant to be played. We were, are, and will be always open to hiring teachers as well as well as taking new students. Contact him or a high-ranking teacher on the Toribash thread or the website for questions. This organization is designed to aid players who lack experience in realistic gravity, dismemberment/fracture resistance, etc. Welcome to the Realistic-Setting Fighting School of Toribash, or RSFSoT.












    Toribash head